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The Repairman,by H.Harrison

Hyperspace beacons are made to last forever--or damn close to it. When one of them breaks down, it is _never_ an accident, and repairing the thing is never a matter of just plugging in a new part."

He was telling _me_--the guy who did the job while he sat back on his fat paycheck in an air-conditioned office.

He rambled on. "How I wish that were all it took! I would have a fleet of parts ships and junior mechanics to install them. But its not like that at all. I have a fleet of expensive ships that are equipped to do almost anything--manned by a bunch of irresponsibles like _you_."

I nodded moodily at his pointing finger.

"How I wish I could fire you all! Combination space-jockeys, mechanics, engineers, soldiers, con-men and anything else it takes to do the repairs. I have to browbeat, bribe, blackmail and bulldoze you thugs into doing a simple job. If you think you're fed up, just think how I feel. But the ships must go through! The beacons must operate!"

I recognized this deathless line as the curtain speech and crawled to my feet. He threw the Mark III file at me and went back to scratching in his papers. Just as I reached the door, he looked up and impaled me on his finger again.

"And don't get any fancy ideas about jumping your contract. We can attach that bank account of yours on Algol II long before you could draw the money out."

I smiled, a little weakly, I'm afraid, as if I had never meant to keep that account a secret. His spies were getting more efficient every day. Walking down the hall, I tried to figure a way to transfer the money without his catching on--and knew at the same time he was figuring a way to outfigure me.

It was all very depressing, so I stopped for a drink, then went on to the spaceport.

* * * * *

By the time the ship was serviced, I had a course charted. The nearest beacon to the broken-down Proxima Centauri Beacon was on one of the planets of Beta Circinus and I headed there first, a short trip of only about nine days in hyperspace.

To understand the importance of the beacons, you have to understand hyperspace. Not that many people do, but it is easy enough to understand that in this _non_-space the regular rules don't apply. Speed and measurements are a matter of relationship, not constant facts like the fixed universe.

The first ships to enter hyperspace had no place to go--and no way to even tell if they had moved. The beacons solved that problem and opened the entire universe. They are built on planets and generate tremendous amounts of power. This power is turned into radiation that is punched through into hyperspace. Every beacon has a code signal as part of its radiation and represents a measurable point in hyperspace. Triangulation and quadrature of the beacons works for navigation--only it follows its own rules. The rules are complex and variable, but they are still rules that a navigator can follow.

For a hyperspace jump, you need at least four beacons for an accurate fix.

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